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DESIGNING THE MOMENT WEB INTERFACE DESIGN CONCEPTS IN ACTION
DESIGNING THE MOMENT WEB INTERFACE DESIGN CONCEPTS IN ACTION

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  • 电子书积分:10 积分如何计算积分?
  • 作 者:ROBERT HOEKMAN
  • 出 版 社:NEW RIDERS
  • 出版年份:2008
  • ISBN:0321535081
  • 页数:236 页
图书介绍:
《DESIGNING THE MOMENT WEB INTERFACE DESIGN CONCEPTS IN ACTION》目录
标签:

PART 1:GETTING ORIENTED 1

Chapter 1:Designing the First Impression 3

Discovering the Layout 4

An’Automattic’jump 7

Guiding the Eye 11

Applying the Gutenberg Diagram 11

Use color to draw attention 15

Chapter 2:Showing Your Personality 17

Unifying a Design to Forma Positive Impression 19

Using characters 21

Chapter 3:Zen and the Art of Navigation 26

Telling the Software What to Do 27

Everybody wants to direct 29

Avoid Login syndrome 31

Say what you do and do what I say 33

Chapter 4:All Links Are Not Created Equal 34

Using Ambient Signifiers As Navigational Clues 36

Showing signs of age on the Web 37

Chapter 5:Getting Your Head Out of the Tag Cloud 40

Justifying Innovation 42

When tojust say no 43

If you’re not part of the solution… 45

PART Ⅱ:LEARNING 47

Chapter 6:Surfacing the Trigger Words 49

Why Welcome Messages Are Useless 49

Designing for Scannability 51

Call-to-action phrases 52

Chapter 7:Labeling the Interface 55

Stop Labeling Your Assumptions 56

Chapter 8:Beyond Words and Onto Video 59

A Moving Picture Is Worth 10,000 Words 60

Using video to communicate problems 61

Using video to communicate ideas 62

The Ridiculously Simple Art of Protocasting 63

PART Ⅲ:SEARCHING 65

Chapter 9:Making Suggestions 67

Using Auto-complete as a Poka-yoke Device 68

The pitfalls 70

The right solution at the right time 72

Chapter 10:Getting Through the Results 73

Trusting the Standards That Actually Work Well 74

Offering away back to the results 76

Chapter 11:Refining Your Search 78

Keeping Advanced Simple 80

Progressive disclosure in action 81

Encouraging interaction 82

PART Ⅳ:DIVING IN 85

Chapter 12:Standardizing Playback Controls 87

The Mystery of Programming the VCR 87

But wait-there’s something better 92

Learning from the best and improving the rest 94

Chapter 13:Nailing Form Layout 97

Designing Forms That Flow 98

Perfecting OK/Cancel 101

Primary and secondary actions 102

It matters 104

Chapter 14:Conquering the Wizard 105

Set Clear Expectations 105

Establish limits 108

Chapter 15:Going the Extra Mile with Inline Validation 111

Communicating Errors and Giving Kudos 112

Updating information in real time 116

Chapter 16:Simplifying Long Forms 120

Clear Expectations 121

Chapter 17:Getting Them Signed In 126

Improving on Standards,Again 127

User name vs.a user’s name 127

Above and beyond 128

Chapter 18:Counting Characters 131

Reaching Your Limits 132

Poka-yoke in editing 134

A little extra warning 136

PART Ⅴ:PARTICIPATING 137

Chapter 19:Building Profiles 139

Progressive Enhancements 140

From data to dashboard 141

The blank slate 143

Chapter 20:Editing 144

The Right Tools at the Right Time 146

Hiding the advanced stuff 149

Cleaning up 150

Chapter 21:Making Social Connections 151

Friends vs.Followers 152

Not present at time of photo 155

Chapter 22:Designing the Obvious Blog 156

Three Ways to a Better Blog 157

The solutions 158

Follow not the fool 163

Chapter 23:Inviting Discussion 164

Letting Your Customers Speak 164

A question of trust 166

Usingyourotaku 166

Flagging the offenders 168

Get out of the way 168

Chapter 24:Getting a Good Rating 169

Clarity Over Efficiency 170

Credit where it’s due 172

PART Ⅵ:MANAGING INFORMATION 173

Chapter 25:Making RSS Meaningful 175

Deciphering the Options 177

Chapter 26:Tagging It 181

Taxonomies,Folksonomies,and Anomalies 183

Eliminating the language barrier 183

Explaining new ideas 184

Making suggestions 184

Searching,searching,searching 185

The future of tagging 186

Chapter 27:Getting Reorganized with Drag-and-Drop 187

The Three States of an Interaction 187

Invitation 187

Manipulation 188

Completion 190

Feeling complete 192

Justifying the functionality 192

Chapter 28:Managing Interruption with System Notifications 194

Designing for Change 196

Notification areas 198

Reusable Interface Elements 198

PART Ⅶ:MOVING ON 201

Chapter 29:Signing Off 203

Complicating the very simple 203

Compelling Users to Return 205

Reusing the space 206

Getting the message out 207

Chapter 30:Dusting Off Dusty Users 208

Turning the Inactive into the Devoted 209

Making it personal 210

Surveys 212

A chance to talk back 212

Don’t overdo it 213

Chapter 31:Letting Them Go 215

Losing Gracefully 216

Tying up loose ends 216

Gone,but (possibly) not lost 218

Conclusion:The Keys to Great Design 221

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