《多媒体技术 计算,通讯及应用 英文》PDF下载

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  • 作  者:(美)(斯坦梅茨)RalfSteinmetz,(美)(纳赫斯特脱)KlaraNahrstedt著
  • 出 版 社:北京:清华大学出版社
  • 出版年份:1997
  • ISBN:7302024146
  • 页数:854 页
图书介绍:

目录 1

1 Introduction 1

1.1 Branch-overlapping Aspects of Multimedia 2

1.2 Content 3

1.3 Global Structure 4

1.4 Multimedia Literature 6

2 Multimedia:Media and Data Streams 9

2.1 Medium 10

2.1.1 The Perception Medium 10

2.1.2 The Representation Medium 10

2.1.5 The Transmission Medium 11

2.1.4 The Storage Medium 11

2.1.3 The Presentation Medium 11

2.1.6 The Information Exchange Medium 12

2.1.7 Representation Values and Representation Spaces 12

2.1.8 Representation Dimensions 13

2.2 Main Properties of a Multimedia System 14

2.2.1 Multimedia System Definition 14

2.2.2 Combination of Media 15

2.2.3 Independence 15

2.2.4 Computer-supported Integration 16

2.2.5 Communication Systems 16

2.3 Multimedia 17

2.4.1 Asynchronous Transmission Mode 18

2.4 Traditional Data Streams Characteristics 18

2.4.3 Isochronous Transmission Mode 19

2.4.2 Synchronous Transmission Mode 19

2.5 Data Stream Characteristics for Continuous Media 20

2.5.1 The Time Interval Between a Complete Transmission of Consecutive Packets 20

2.5.2 Variation of Consecutive Packet Amount 21

2.5.3 Contiguous Packets 23

2.6 Information Units 25

3 Sound/Audio 27

3.1 Basic Sound Concepts 28

3.1.1 Computer Representation of Sound 29

3.1.2 Audio Formats 31

3.2.1 MIDI Basic Concepts 32

3.2 Music 32

3.2.2 MIDI Devices 34

3.2.3 MIDI Messages 36

3.2.4 MIDI and SMPTE Timing Standards 38

3.2.5 MIDI Software 39

3.3 Speech 41

3.3.1 Speech Generation 42

3.3.2 Speech Analysis 47

3.3.3 Speech Transmission 51

4 Images and Graphics 55

4.1.1 Digital Image Representation 56

4.1 Basic Concepts 56

4.1.2 Image Format 57

4.1.3 Graphics Format 59

4.2 Computer Image Processing 61

4.2.1 Image Synthesis 61

4.2.2 Image Analysis 68

4.2.3 Image Transmission 78

4.3 Comments 79

5 Video and Animation 81

5.1 Basic Concepts 81

5.1.1 Video Signal Representation 81

5.1.2 Computer Video Format 91

5.2 Television 93

5.2.1 Conventional Systems 93

5.2.2 Enhanced Definition Systems 95

5.2.3 High-Definition Systems 98

5.2.4 Transmission 101

5.3 Computer-based Animation 103

5.3.1 Basic Concepts 104

5.3.2 Animation Languages 106

5.3.3 Methods of Controlling Animation 108

5.3.4 Display of Animation 110

5.3.5 Transmission of Animation 111

5.3.6 Comments 112

6 Data Compression 113

6.1 Storage Space 113

6.2 Coding Requirements 114

6.3 Source,Entropy and Hybrid Coding 118

6.4 Some Basic Compression Techniques 121

6.5 JPEG 130

6.5.1 Image Preparation 132

6.5.2 Lossy Sequential DCT-based Mode 137

6.5.3 Expanded Lossy DCT-based Mode 142

6.5.4 Lossless Mode 144

6.5.5 Hierarchical Mode 145

6.6 H.261(px64) 146

6.6.1 Image Preparation 147

6.6.2 Coding Algorithms 148

6.6.3 Data Stream 149

6.7 MPEG 150

6.7.1 Video Encoding 151

6.7.2 Audio Encoding 156

6.7.3 Data Stream 157

6.7.4 MPEG-2 160

6.7.5 MPEG-4 164

6.8 DVI 165

6.8.1 Audio and Still Image Encoding 166

6.8.2 Video Encoding 168

6.8.3 Data Stream 171

6.9 Comments 172

7 Optical Storage Media 175

7.1 History 176

7.2 Basic Technology 177

7.3 Video Disks and Other WORMs 180

7.4 Compact Disk Digital Audio 181

7.4.1 Preliminary Technical Background 181

7.4.2 Eight-to-Fourteen Modulation 183

7.4.3 Error Handling 184

7.4.4 Frames,Tracks,Areas and Blocks of a CD-DA 185

7.4.5 Advantages of Digital CD-DA Technology 188

7.5 Compact Disk Read Only Memory 188

7.5.1 Blocks 188

7.5.2 Modes 189

7.5.3 Logical Data Format 192

7.5.4 Limitations of the CD-ROM Technology 193

7.6 CD-ROM Extended Architecture 194

7.6.1 Form 1 and Form 2 194

7.6.2 Compressed Data of Different Media 196

7.7 Further CD-ROM-based Developments 197

7.7.1 Compact Disk Interactive 197

7.7.3 Compact Disk Bridge Disk 201

7.7.2 Compact Disk Interactive Ready Format 201

7.7.4 Photo Compact Disk 202

7.7.5 Digital Video Interactive 203

7.8 Compact Disk Write Once 204

7.8.1 Principle of the CD-WO 204

7.8.2 Sessions 205

7.9 Compact Disk Magneto Optical 207

7.9.1 Principle of the Magnetic-Optical Method 207

7.9.2 Areas of the CD-MO 207

7.10 The Prospects of CD Technologies 208

8 Computer Technology 211

8.1 Communication Architecture 212

8.1.1 Hybrid Systems 213

8.1.2 Digital Systems 217

8.2 Multimedia Workstation 219

8.3 Comments 223

9 Multimedia Operating Systems 225

9.1 Introduction 225

9.2 Real Time 227

9.2.1 The Notion of“Real-Time” 227

9.2.2 Real Time and Multimedia 230

9.3 Resource Management 232

9.3.1 Resources 233

9.3.2 Requirements 234

9.3.3 Components and Phases 235

9.3.4 Allocation Scheme 237

9.3.5 Continuous Media Resource Model 238

9.4 Process Management 244

9.4.1 Real Time Process Management in Conventional Operating Systems:An Example 245

9.4.2 Real-time Processing Requirements 248

9.4.3 Traditional Real-time Scheduling 249

9.4.4 Real-time Scheduling:System Model 250

9.4.5 Earliest Deadline First Algorithm 252

9.4.6 Rate Monotonic Algorithm 254

9.4.7 EDF and Rate Monotonic:Context switches 256

9.4.8 EDF and Rate Monotonic:Processor Utilizations 256

9.4.9 Extensions to Rate Monotonic Scheduling 259

9.4.10 Other Approaches for In-Time Scheduling 260

9.4.11 Preemptive versus Non-preemptive Task Scheduling 262

9.4.12 Scheduling of Continuous Media Tasks:Prototype Operating Systems 265

9.5 File Systems 268

9.5.1 Traditional File Systems 269

9.5.2 Multimedia File Systems 276

9.6 Additional Operating System Issues 293

9.6.1 Interprocess Communication and Synchronization 293

9.6.2 Memory Management 294

9.6.3 Device Management 295

9.7 System Architecture 298

9.7.2 QuickTime 302

9.7.1 UNIX-based Systems 302

9.7.3 Windows Multimedia Extensions 306

9.7.4 OS/2 Multimedia Presentation Manager/2 308

9.8 Concluding Remarks 310

10 Networking Systems 313

10.1 Layers,Protocols and Services 313

10.2 Networks 319

10.3 Local Area Networks(LANs) 319

10.3.1 High-speed Ethernet 319

10.3.2 Token Ring 322

10.3.3 FDDI 330

10.3.4 Local ATM Networks 344

10.4 Metropolitan Area Networks(MANs) 355

10.4.1 Distributed Queue Dual Bus(DQDB) 356

10.4.2 Orwell 362

10.4.3 MAN Connectivity to ATM Networks 363

10.5 Wide Area Networks(WANs) 365

10.5.1 Traditional WAN's 366

10.5.2 B-ISDN:ATM 371

10.6 Conclusion 380

11 Multimedia Communication Systems 383

11.1 Application Subsystem 384

11.1.1 Collaborative Computing 384

11.1.2 Session Management 397

11.2.1 Requirements 401

11.2 Transport Subsystem 401

11.2.2 Transport Layer 404

11.2.3 Network Layer 410

11.3 Quality of Service and Resource Management 418

11.3.1 Basic Concepts 418

11.3.2 Establishment and Closing of the Multimedia Call 424

11.3.3 Managing Resources during Multimedia Transmission 440

11.3.4 Architectural Issues 457

11.4 Comments 459

11.4.1 Trends in Collaborative Computing 459

11.4.2 Trends in Transport Systems 462

12 Database Systems 463

12.1 Multimedia Database Management System 464

12.2 Characteristics of an MDBMS 465

12.3 Data Analysis 469

12.4 Data Structure 470

12.4.1 Raw Data 470

12.4.2 Registering Data 471

12.4.3 Descriptive Data 471

12.4.4 Examples of Multimedia Structures 471

12.4.5 Comments on Data Analysis 474

12.5 Operations on Data 474

12.6 Integration in a Database Model 476

12.6.1 Relational Database Model 477

12.6.2 Object-oriented Database Model 478

12.7 Comments 479

13 Documents,Hypertext and MHEG 481

13.1 Documents 481

13.1.1 Document Architecture 482

13.1.2 Manipulation of Multimedia Data 483

13.2 Hypertext and Hypermedia 485

13.2.1 Hypertext,Hypermedia and Multimedia 486

13.2.2 Hypermedia Systems:An Example 491

13.2.3 History 499

13.2.4 Systems:Architecture,Nodes and Pointers 502

13.2.5 Some Final Comments about Hypertext Systems 507

13.3 Document Architecture SGML 510

13.3.1 Some Details 511

13.3.2 SGML and Multimedia 514

13.3.3 Closing Comments about SGML 515

13.4 Document Architecture ODA 516

13.4.1 Some Details on ODA 516

13.4.2 ODA and Multimedia 523

13.5 MHEG 527

13.5.1 Example of an Interactive Multimedia Presentation 528

13.5.2 Derivation of a Class Hierarchy 530

13.5.3 Contents 532

13.5.4 Behavior 534

13.5.5 User Interaction 537

13.5.6 Container 539

13.5.7 Closing Comments 541

14 User Interfaces 543

14.1 General Design Issues 544

14.1.1 Architectural Issues 545

14.1.2 Information Characteristics for Presentation 545

14.1.3 Presentation Function 547

14.1.4 Presentation Design Knowledge 547

14.1.5 Effective Human-Computer Interaction 549

14.2 Current Work 549

14.3 Extension through Video and Audio 551

14.4 Video at the User Interface 552

14.4.1 Hardware for Visualization of Motion Pictures 553

14.4.2 Example:Remote Camera Control Application 553

14.5 Audio at the User Interface 556

14.6 User-friendliness as the Primary Goal 557

14.6.1 Easy to Learn Instructions 559

14.6.2 Context-sensitive Help Functions 559

14.6.3 Easy to Remember Instructions 559

14.6.4 Effective Instructions 560

14.6.5 Aesthetics 560

14.6.6 Effective Implementation Support 561

14.6.7 Entry Elements 561

14.6.9 Presentation 562

14.6.8 Meaningful Location of Functions 562

14.6.11 Additional Design Criteria 563

14.6.10 Dialogue Boxes 563

14.6.12 Design-specific Criteria 564

14.7 Comments 566

15 Synchronization 567

15.1 Introduction 567

15.2 Notion of Synchronization 570

15.2.1 Multimedia Systems 570

15.2.2 Basic Synchronization Issues 572

15.2.3 Intra-and Inter-object Synchronization 574

15.2.4 Live and Synthetic Synchronization 581

15.3 Presentation Requirements 585

15.2.5 Comment 585

15.3.1 Lip Synchronization Requirements 588

15.3.2 Pointer Synchronization Requirements 593

15.3.3 Elementary Media Synchronization 595

15.4 A Reference Model for Multimedia Synchronization 599

15.4.1 Existing Classification Approaches 600

15.4.2 The Synchronization Reference Model 601

15.4.3 Synchronization in a Distributed Environment 608

15.4.4 Aggregate Characteristics of the Synchronization Reference Model 615

15.5 Synchronization Specification 615

15.5.1 Quality of Service 618

15.5.2 Multimedia Synchronization Specification Methods 624

15.5.3 Interval-based Specifications 625

15.5.4 Axes-based Synchronization 628

15.5.5 Control Flow-based Specification 631

15.5.6 Event-based Synchronization 639

15.5.7 Scripts 640

15.5.8 Comment 644

15.6 Case Studies 645

15.6.1 Synchronization in MHEG 645

15.6.2 HyTime 648

15.6.3 Firefly System 652

15.6.4 MODE 656

15.6.5 Multimedia Tele-orchestra 660

15.6.6 Littles Framework 663

15.6.7 ACME 665

15.6.8 Further Synchronization-related Systems 666

15.6.9 Comment 668

15.7 Summary and Outlook 668

15.7.1 Summary 668

15.7.2 Future Topics 670

15.7.3 Conclusion 670

16 Abstractions for Programming 671

16.1 Abstraction Levels 672

16.2 Libraries 674

16.3 System Software 675

16.3.1 Data as Time Capsules 676

16.3.2 Data as Streams 677

16.4 Toolkits 678

16.5 Higher Programming Languages 679

16.5.1 Media as Types 679

16.5.2 Media as Files 683

16.5.3 Media as Processes 684

16.5.4 Programming Language Requirements 686

16.6 Object-oriented Approaches 688

16.6.1 Application-specific Metaphors as Classes 691

16.6.2 Application-generic Metaphors as Classes 691

16.6.3 Devices as Classes 692

16.6.4 Processing Units as Classes 693

16.6.5 Media as Classes 702

16.6.6 Communication-specific Metaphors as Classes 705

16.7 Comments 706

17 Multimedia Applications 709

17.1 Introduction 709

17.1.1 Programs 710

17.1.2 Structure 712

17.2 Media Preparation 713

17.2.1 Means 713

17.2.2 Remarks on the Current Status 717

17.3 Media Composition 717

17.3.1 Text and Graphics Editors 718

17.3.2 Image Editors 720

17.3.3 Animation Editors 722

17.3.4 Sound Editors 723

17.3.5 Video Editors 724

17.4 Media Integration 725

17.4.1 Multimedia Editors 725

17.4.2 Hypermedia/Hypertext Editors 727

17.4.3 Authoring Tools 728

17.5 Media Communication 731

17.5.1 Tele-Services 732

17.5.2 Implementation of Conversational Services 737

17.5.3 Implementation of Messaging Services 740

17.5.4 Implementation of Retrieval Services 741

17.5.5 Implementation of Tele-action Services 745

17.5.6 Implementation of Tele-operation Services 747

17.5.7 Applications of Tele-services 747

17.6 Media Consumption 752

17.6.1 Viewing Multimedia Documents 753

17.6.2 Books,Proceedings and Newspapers 754

17.6.3 Kiosks 755

17.6.4 Tele-shopping 756

17.7 Media Entertainment 756

17.7.1 Virtual Reality 757

17.7.2 Interactive Video 759

17.7.3 Interactive Audio 761

17.7.4 Games 762

17.8 Trends 764

18 Future Directions 767

18.1 Where Are We Today? 767

18.1.1 User Interface 767

18.1.2 Operating Systems 768

18.1.3 Multimedia Documents 768

18.1.4 Synchronization 769

18.1.5 Programming 769

18.2 What Are the Next Steps? 770

18.2.1 Devices 771

18.2.2 Visualization 774

18.2.3 Mobility 774

18.2.4 Interactivity 775

18.2.5 Operating Systems 775

18.2.6 Further Issues in Virtual Environments 776

18.2.7 Multimedia User Interface 776

18.2.8 Hypermedia 777

18.2.9 Multimedia Applications 777

18.3 What Are the Multimedia Research Issues? 779

A Abbreviations 781

Bibliography 791

Index 842