《OpenGL数据可视化参考手册 影印版》PDF下载

  • 购买积分:11 如何计算积分?
  • 作  者:RaymondC.H.Lo,WilliamC.Y.Lo著
  • 出 版 社:南京:东南大学出版社
  • 出版年份:2017
  • ISBN:9787564170752
  • 页数:274 页
图书介绍:本书包含一系列易学的动手教程,可用于在最短的开发时间内创建出引人注目的基于OpenGL的可视化工具。我们首先演示了如何快速地在Widnows、Mac OS及Linux下搭建开发环境,接着用例子展示了如何使用OpenGL可视化各种应用程序数据,从简单的2D数据集到需要更高级技术的复杂3D工作集。每一章都解决了在现实中所遇到的各种可视化难题,并以模块化的形式介绍了相关的OpenGL特性和库。在书中学到的这些必不可少的技艺,足以让你在各种平台上(从传统计算机到最新移动/可穿戴式设备)开发出令人印象深刻的基于OpenGL的应用程序,以满足不同的数据可视化需求。

Chapter 1:Getting Started with OpenGL 1

Introduction 1

Setting up a Windows-based development platform 2

Setting up a Mac-based development platform 5

Setting up a Linux-based development platform 9

Installing the GLFW library in Windows 10

Installing the GLFW library in Mac OS X and Linux 13

Creating your first OpenGL application with GLFW 16

Compiling and running your first OpenGL application in Windows 18

Compiling and running your first OpenGL application in Mac OS X or Linux 23

Chapter 2:OpenGL Primitives and 2D Data Visualization 27

Introduction 27

OpenGL primitives 28

Creating a 2D plot using primitives 38

Real-time visualization of time series 41

2D visualization of 3D/4D datasets 44

Chapter 3:Interactive 3D Data Visualization 49

Introduction 49

Setting up a virtual camera for 3D rendering 50

Creating a 3D plot with perspective rendering 53

Creating an interactive environment with GLFW 60

Rendering a volumetric dataset-MCML simulation 68

Chapter 4:Rendering 2D Images and Videos with Texture Mapping 79

Introduction 79

Getting started with modern OpenGL(3.2 and higher) 80

Setting up the GLEW,GLM,SOIL,and OpenCV libraries in Windows 81

Setting up the GLEW,GLM,SOIL,and OpenCV libraries in Mac OS X/Linux 86

Creating your first vertex and fragment shader using GLSL 89

Rendering 2D images with texture mapping 98

Real-time video rendering with filters 111

Chapter 5:Rendering of Point Cloud Data for 3D Range-sensing Cameras 121

Introduction 121

Getting started with the Microsoft Kinect(PrimeSense)3Drange-sensing camera 122

Capturing raw data from depth-sensing cameras 123

OpenGL point cloud rendering with texture mapping and overlays 126

Chapter 6:Rendering Stereoscopic 3D Models using OpenGL 141

Introduction 141

Installing the Open Asset Import Library(Assimp) 142

Loading the first 3D model in the Wavefront Object(.obj)format 144

Rendering 3D models with points,lines,and triangles 150

Stereoscopic 3D rendering 161

Chapter 7:An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 169

Introduction 169

Setting up the Android SDK 170

Setting up the Android Native Development Kit(NDK) 173

Developing a basic framework to integrate the Android NDK 174

Creating your first Android application with OpenGL ES 3.0 180

Chanter 8:Interactive Real-time Data Visualization on Mobile Devices 193

Introduction 193

Visualizing real-time data from built-in lnertial Measurement Units(IMUs) 194

Part Ⅰ-handling multi-touch interface and motion sensor inputs 213

Part Ⅱ-interactive,real-time data visualization with mobile GPUs 219

Chapter 9:Augmented Reality-based Visualization on Mobile or Wearable Platforms 233

Introduction 233

Getting started Ⅰ:Setting up OpenCV on Android 234

Getting started Ⅱ:Accessing the camera live feed using OpenCV 236

Displaying real-time video using texture mapping 244

AR-based data visualization over real-world scenes 256

Index 271