《Maya必备手册 动力学篇》PDF下载

  • 购买积分:13 如何计算积分?
  • 作  者:完美动力编著
  • 出 版 社:北京:中国人民大学出版社
  • 出版年份:2008
  • ISBN:9787300090306
  • 页数:398 页
图书介绍:

Chapter 1

第1章 Particles[粒子] 1

1.1 Particle Tool[粒子工具] 2

1.2 Create Emitter[创建粒子发射器] 7

1.3 Emit from Object[物体发射器] 20

1.4 Per-Point Emission Rates[每点发射率] 28

1.5 Make Collide[制作碰撞] 31

1.6 Particle Collision Event Editor[粒子碰撞事件编辑器] 35

1.7 Goal[目标] 42

1.8 Instancer(Replacement)[粒子替代] 45

1.9 Sprite Wizard[精灵向导] 51

1.10 Connect to Time[连接Maya时间] 56

Chapter 2

第2章 Fluid Effects[流体特效] 59

2.1 Create 3D Container[创建3D容器] 60

2.2 Create 2D Container[创建2D容器] 64

2.3 Add/Edit Contents[添加或修改内容] 68

2.3.1 Emitter[发射器] 68

2.3.2 Emit from Object[从物体发射] 71

2.3.3 Gradients[梯度] 75

2.3.4 Paint Fluids Tool[绘制流体工具] 77

2.3.5 With Curve[关联曲线] 80

2.3.6 Initial States Options[初始化状态] 84

2.4 Create 3D Container with Emitter[创建带发射器的3D流体容器] 87

2.5 Create 2D Container with Emitter[创建带发射器的2D流体容器] 95

2.6 Get Fluid Examples[获取流体例子] 101

2.7 Get Ocean/Pond Examples[获取海洋或池塘例子] 103

2.8 Ocean[海洋] 105

2.8.1 Create Ocean[创建海洋] 105

2.8.2 Add Preview Plane[添加预览平面] 108

2.8.3 Create Wake[创建尾迹] 109

2.8.4 Add Ocean Surface Locator[添加海洋表面定位器] 112

2.8.5 Add Dynamic Locator[添加动力学定位器] 113

2.8.6 Add Boat Locator[添加船舶定位器] 115

2.8.7 Add Dynamic Buoy[添加动力学浮标] 116

2.8.8 Float Selected Objects[漂浮所选物体] 118

2.8.9 Make Boats[创建船舶] 119

2.8.10 Make Motor Boats[创建机动船舶] 121

2.9 Pond[池塘] 123

2.9.1 Create Pond[创建池塘] 123

2.9.2 Create Wake[创建尾迹] 127

2.9.3 Add Pond Surface Locator[添加池塘表面定位器] 129

2.9.4 Add Dynamic Locator[添加动力学定位器] 130

2.9.5 Add Boat Locator[添加船舶定位器] 131

2.9.6 Add Dynamic Buoy[添加动力学浮标] 133

2.9.7 Float Selected Objects[漂浮所选物体] 134

2.9.8 Make Boats[创建船舶] 136

2.9.9 Make MMotor Boats[创建机动船舶] 138

2.10 Extend Fluid[扩展流体] 140

2.11 Edit Fluid Resolution[编辑流体分辨率] 143

2.12 Make Collide[创建碰撞] 145

2.13 Make Motion Field[创建运动场] 147

2.14 Set Initial State[设置初始状态] 150

2.15 Clear Initial State[清除初始状态] 152

2.16 Save State As[储存流体状态] 153

2.17 Create Cache[创建缓存] 156

2.18 Append to Cache[扩展缓存] 158

2.19 Replace Cache Frame[重置缓存帧] 161

2.20 Truncate Cache[裁剪缓存] 162

2.21 Delete Cache[删除缓存] 164

第3章 Fields[场] 167

3.1 Air[空气场] 168

3.2 Drag[拖曳场] 172

3.3 Gravity[重力场] 175

3.4 Newton[牛顿场] 178

3.5 Radial[放射场] 181

3.6 Turbulence[扰乱场] 184

3.7 Uniform[统一场] 187

3.8 Vortex[旋涡场] 190

3.9 Volume Axis[体积轴场] 194

3.10 Use Selected as Sourrce of Field[使用所选对象作为场源] 199

3.11 Affect Selected Object(s)[影响选择的物体] 201

第4章 Soft/Rigid Bodies[柔体和刚体] 203

4.1 Create Active Rigid Body[创建主动刚体] 204

4.2 Create Passive Rigid Body[创建被动刚体] 209

4.3 Create Nail Constraint[创建钉子约束] 213

4.4 Create Pin Constraint[创建销约束] 216

4.5 Create Hinge Constraint[创建合页约束] 218

4.6 Create Spring Constraint[创建弹簧约束] 221

4.7 Create Barrier Constraint[创建障碍约束] 223

4.8 Set Active Key[设定主动关键帧] 226

4.9 Set Passive Key[设定被动关键帧] 228

4.10 Break Rigid Body Connections[打断刚体连接] 229

4.11 Create Soft Body[创建柔体] 232

4.12 Create Springs[创建弹簧] 237

4.13 Paint Soft Body Weights Tool[绘画柔体权重工具] 241

第5章 Effects[效果] 245

5.1 Create Fire[创建火] 246

5.2 Create Smoke[创建烟] 249

5.3 Create Fireworks[创建烟花] 254

5.4 Create Lightning[创建闪电] 258

5.5 Create Shatter[创建破碎] 262

5.6 Create Curve Flow[创建曲线流动] 268

5.7 Create Surface Flow[创建表面流动] 272

5.8 Delete Surface Flow[删除表面流动] 276

第6章 Solvers[解算器] 279

6.1 Initial State[初始状态] 280

6.1.1 Set for Selected[为选定的动力学对象设定初始状态] 280

6.1.2 Set for All Dynamic[为所有的动力学对象设定初始状态] 281

6.2 Rigid Body Solver Attributes[刚体解算器属性] 283

6.3 Current Rigid Solver[当前刚体解算器] 286

6.4 Create Rigid Body Solver[创建刚体解算器] 288

6.5 Set Rigid Body Interpenetration[设定刚体穿透] 289

6.6 Set Rigid Body Collision[设定刚体碰撞] 290

6.7 Memory Caching[内存缓存] 292

6.7.1 Enable[开启内存缓存] 292

6.7.2 Disable[关闭内存缓存] 293

6.7.3 Delete[删除内存缓存] 294

6.8 Create Particle Disk Cache[创建粒子磁盘缓存] 294

6.9 Edit Oversampling or Cache Settings[编辑采样值或缓存设定] 297

6.10 Interactive Playback[交互回放] 299

第7章 Hair[头发] 301

7.1 Create Hair[创建头发] 302

7.2 Scale Hair Tool[缩放头发工具] 308

7.3 Paint Hair Follicles[绘画发囊工具] 311

7.4 Paint Hair Textures[绘画头发贴图] 314

7.4.1 Baldness[光秃] 314

7.4.2 Hair Color[头发颜色] 317

7.4.3 Specular Color[高光颜色] 320

7.5 Get Hair Example[得到头发事例文件] 322

7.6 Display[显示] 325

7.6.1 Current Positon[当前位置] 325

7.6.2 Start Position[初始位置] 326

7.6.3 Rest Position[静止位置] 327

7.6.4 Current and Start[当前和初始位置] 329

7.6.5 Current and Rest[当前和静止位置] 330

7.6.6 All Curves[所有曲线] 331

7.7 Set Start Position[设置起始位置] 332

7.7.1 From Current[从当前位置] 332

7.7.2 From Rest[从静止位置] 334

7.8 Set Rest Position[设置静止位置] 336

7.8.1 From Start[从起始位置] 336

7.8.2 From Current[从当前位置] 337

7.9 Modify Curves[修改曲线] 339

7.9.1 Lock Length[锁定长度] 339

7.9.2 Unlock Length[不锁定长度] 341

7.9.3 Straighten[拉直] 342

7.9.4 Smooth[平滑] 344

7.9.5 Curl[卷曲] 345

7.9.6 Bend[弯曲] 347

7.9.7 Scale Curvature[缩放曲率] 348

7.10 Create Constraint[创建约束] 350

7.10.1 Rubber Band[橡皮筋约束] 350

7.10.2 Transform[变换约束] 352

7.10.3 Stick[发夹约束] 353

7.10.4 Hair to Hair[头发到头发约束] 355

7.10.5 Hair Bunch[发束约束] 357

7.10.6 Collide Sphere[碰撞球] 358

7.10.7 Collide Cube[碰撞立方体] 360

7.11 Convert Selection[转换选集] 362

7.11.1 To Follicles[切换到发囊] 362

7.11.2 To Start Curves[切换到初始曲线] 363

7.11.3 To Rest Curves[切换到静止曲线] 365

7.11.4 To Current Positions[切换到当前位置] 366

7.11.5 To Hair Systems[切换到头发系统] 367

7.11.6 To Hair Constraints[切换到头发约束] 368

7.11.7 To Start Curve End CVs[切换到初始曲线的末端CVs] 369

7.11.8 To Rest Curve End CVs[切换到静止曲线的末端CVs] 371

7.11.9 To Start and Rest End CVs[切换到初始和静止曲线的末端CVs] 372

7.12 Assign Hair System[指定头发系统] 373

7.13 Make Selected Curves Dynamic[使所选曲线成为动力学曲线] 375

7.14 Make Collide[建立碰撞] 378

7.15 Assign Hair Constraint[分配头发约束] 380

7.16 Assign Paint Effects Brush to Hair[指定画笔特效到头发] 383

7.17 Transplant Hair[移植头发] 384

7.18 Create Cache[创建缓存] 387

7.19 Append to Cache[附加缓存] 390

7.20 Truncate Cache[裁剪缓存] 393

7.21 Delete Cache[删除缓存] 395

7.22 Delete Entire Hair System[删除整个头发系统] 396