Chapter 1
第1章 Particles[粒子] 1
1.1 Particle Tool[粒子工具] 2
1.2 Create Emitter[创建粒子发射器] 7
1.3 Emit from Object[物体发射器] 20
1.4 Per-Point Emission Rates[每点发射率] 28
1.5 Make Collide[制作碰撞] 31
1.6 Particle Collision Event Editor[粒子碰撞事件编辑器] 35
1.7 Goal[目标] 42
1.8 Instancer(Replacement)[粒子替代] 45
1.9 Sprite Wizard[精灵向导] 51
1.10 Connect to Time[连接Maya时间] 56
Chapter 2
第2章 Fluid Effects[流体特效] 59
2.1 Create 3D Container[创建3D容器] 60
2.2 Create 2D Container[创建2D容器] 64
2.3 Add/Edit Contents[添加或修改内容] 68
2.3.1 Emitter[发射器] 68
2.3.2 Emit from Object[从物体发射] 71
2.3.3 Gradients[梯度] 75
2.3.4 Paint Fluids Tool[绘制流体工具] 77
2.3.5 With Curve[关联曲线] 80
2.3.6 Initial States Options[初始化状态] 84
2.4 Create 3D Container with Emitter[创建带发射器的3D流体容器] 87
2.5 Create 2D Container with Emitter[创建带发射器的2D流体容器] 95
2.6 Get Fluid Examples[获取流体例子] 101
2.7 Get Ocean/Pond Examples[获取海洋或池塘例子] 103
2.8 Ocean[海洋] 105
2.8.1 Create Ocean[创建海洋] 105
2.8.2 Add Preview Plane[添加预览平面] 108
2.8.3 Create Wake[创建尾迹] 109
2.8.4 Add Ocean Surface Locator[添加海洋表面定位器] 112
2.8.5 Add Dynamic Locator[添加动力学定位器] 113
2.8.6 Add Boat Locator[添加船舶定位器] 115
2.8.7 Add Dynamic Buoy[添加动力学浮标] 116
2.8.8 Float Selected Objects[漂浮所选物体] 118
2.8.9 Make Boats[创建船舶] 119
2.8.10 Make Motor Boats[创建机动船舶] 121
2.9 Pond[池塘] 123
2.9.1 Create Pond[创建池塘] 123
2.9.2 Create Wake[创建尾迹] 127
2.9.3 Add Pond Surface Locator[添加池塘表面定位器] 129
2.9.4 Add Dynamic Locator[添加动力学定位器] 130
2.9.5 Add Boat Locator[添加船舶定位器] 131
2.9.6 Add Dynamic Buoy[添加动力学浮标] 133
2.9.7 Float Selected Objects[漂浮所选物体] 134
2.9.8 Make Boats[创建船舶] 136
2.9.9 Make MMotor Boats[创建机动船舶] 138
2.10 Extend Fluid[扩展流体] 140
2.11 Edit Fluid Resolution[编辑流体分辨率] 143
2.12 Make Collide[创建碰撞] 145
2.13 Make Motion Field[创建运动场] 147
2.14 Set Initial State[设置初始状态] 150
2.15 Clear Initial State[清除初始状态] 152
2.16 Save State As[储存流体状态] 153
2.17 Create Cache[创建缓存] 156
2.18 Append to Cache[扩展缓存] 158
2.19 Replace Cache Frame[重置缓存帧] 161
2.20 Truncate Cache[裁剪缓存] 162
2.21 Delete Cache[删除缓存] 164
第3章 Fields[场] 167
3.1 Air[空气场] 168
3.2 Drag[拖曳场] 172
3.3 Gravity[重力场] 175
3.4 Newton[牛顿场] 178
3.5 Radial[放射场] 181
3.6 Turbulence[扰乱场] 184
3.7 Uniform[统一场] 187
3.8 Vortex[旋涡场] 190
3.9 Volume Axis[体积轴场] 194
3.10 Use Selected as Sourrce of Field[使用所选对象作为场源] 199
3.11 Affect Selected Object(s)[影响选择的物体] 201
第4章 Soft/Rigid Bodies[柔体和刚体] 203
4.1 Create Active Rigid Body[创建主动刚体] 204
4.2 Create Passive Rigid Body[创建被动刚体] 209
4.3 Create Nail Constraint[创建钉子约束] 213
4.4 Create Pin Constraint[创建销约束] 216
4.5 Create Hinge Constraint[创建合页约束] 218
4.6 Create Spring Constraint[创建弹簧约束] 221
4.7 Create Barrier Constraint[创建障碍约束] 223
4.8 Set Active Key[设定主动关键帧] 226
4.9 Set Passive Key[设定被动关键帧] 228
4.10 Break Rigid Body Connections[打断刚体连接] 229
4.11 Create Soft Body[创建柔体] 232
4.12 Create Springs[创建弹簧] 237
4.13 Paint Soft Body Weights Tool[绘画柔体权重工具] 241
第5章 Effects[效果] 245
5.1 Create Fire[创建火] 246
5.2 Create Smoke[创建烟] 249
5.3 Create Fireworks[创建烟花] 254
5.4 Create Lightning[创建闪电] 258
5.5 Create Shatter[创建破碎] 262
5.6 Create Curve Flow[创建曲线流动] 268
5.7 Create Surface Flow[创建表面流动] 272
5.8 Delete Surface Flow[删除表面流动] 276
第6章 Solvers[解算器] 279
6.1 Initial State[初始状态] 280
6.1.1 Set for Selected[为选定的动力学对象设定初始状态] 280
6.1.2 Set for All Dynamic[为所有的动力学对象设定初始状态] 281
6.2 Rigid Body Solver Attributes[刚体解算器属性] 283
6.3 Current Rigid Solver[当前刚体解算器] 286
6.4 Create Rigid Body Solver[创建刚体解算器] 288
6.5 Set Rigid Body Interpenetration[设定刚体穿透] 289
6.6 Set Rigid Body Collision[设定刚体碰撞] 290
6.7 Memory Caching[内存缓存] 292
6.7.1 Enable[开启内存缓存] 292
6.7.2 Disable[关闭内存缓存] 293
6.7.3 Delete[删除内存缓存] 294
6.8 Create Particle Disk Cache[创建粒子磁盘缓存] 294
6.9 Edit Oversampling or Cache Settings[编辑采样值或缓存设定] 297
6.10 Interactive Playback[交互回放] 299
第7章 Hair[头发] 301
7.1 Create Hair[创建头发] 302
7.2 Scale Hair Tool[缩放头发工具] 308
7.3 Paint Hair Follicles[绘画发囊工具] 311
7.4 Paint Hair Textures[绘画头发贴图] 314
7.4.1 Baldness[光秃] 314
7.4.2 Hair Color[头发颜色] 317
7.4.3 Specular Color[高光颜色] 320
7.5 Get Hair Example[得到头发事例文件] 322
7.6 Display[显示] 325
7.6.1 Current Positon[当前位置] 325
7.6.2 Start Position[初始位置] 326
7.6.3 Rest Position[静止位置] 327
7.6.4 Current and Start[当前和初始位置] 329
7.6.5 Current and Rest[当前和静止位置] 330
7.6.6 All Curves[所有曲线] 331
7.7 Set Start Position[设置起始位置] 332
7.7.1 From Current[从当前位置] 332
7.7.2 From Rest[从静止位置] 334
7.8 Set Rest Position[设置静止位置] 336
7.8.1 From Start[从起始位置] 336
7.8.2 From Current[从当前位置] 337
7.9 Modify Curves[修改曲线] 339
7.9.1 Lock Length[锁定长度] 339
7.9.2 Unlock Length[不锁定长度] 341
7.9.3 Straighten[拉直] 342
7.9.4 Smooth[平滑] 344
7.9.5 Curl[卷曲] 345
7.9.6 Bend[弯曲] 347
7.9.7 Scale Curvature[缩放曲率] 348
7.10 Create Constraint[创建约束] 350
7.10.1 Rubber Band[橡皮筋约束] 350
7.10.2 Transform[变换约束] 352
7.10.3 Stick[发夹约束] 353
7.10.4 Hair to Hair[头发到头发约束] 355
7.10.5 Hair Bunch[发束约束] 357
7.10.6 Collide Sphere[碰撞球] 358
7.10.7 Collide Cube[碰撞立方体] 360
7.11 Convert Selection[转换选集] 362
7.11.1 To Follicles[切换到发囊] 362
7.11.2 To Start Curves[切换到初始曲线] 363
7.11.3 To Rest Curves[切换到静止曲线] 365
7.11.4 To Current Positions[切换到当前位置] 366
7.11.5 To Hair Systems[切换到头发系统] 367
7.11.6 To Hair Constraints[切换到头发约束] 368
7.11.7 To Start Curve End CVs[切换到初始曲线的末端CVs] 369
7.11.8 To Rest Curve End CVs[切换到静止曲线的末端CVs] 371
7.11.9 To Start and Rest End CVs[切换到初始和静止曲线的末端CVs] 372
7.12 Assign Hair System[指定头发系统] 373
7.13 Make Selected Curves Dynamic[使所选曲线成为动力学曲线] 375
7.14 Make Collide[建立碰撞] 378
7.15 Assign Hair Constraint[分配头发约束] 380
7.16 Assign Paint Effects Brush to Hair[指定画笔特效到头发] 383
7.17 Transplant Hair[移植头发] 384
7.18 Create Cache[创建缓存] 387
7.19 Append to Cache[附加缓存] 390
7.20 Truncate Cache[裁剪缓存] 393
7.21 Delete Cache[删除缓存] 395
7.22 Delete Entire Hair System[删除整个头发系统] 396