LEADERSHIP&an Interview with Tim O'Reilly 1
Part One PEOPLE 11
2 WHY UGLY TEAMS WIN&by Scott Berkun 15
3 BUILDING VIDEO GAMES&an Interview with Mark Healey 21
4 BUILDING THE PERFECT TEAM&by Bill DiPierre 33
5 WHAT MAKES DEVELOPERS TICK&an Interview with Andy Lester 47
6 INSPIRING PEOPLE&an Interview with Keoki Andrus 59
7 BRINGING THE MUSIC INDUSTRY INTO THE 21ST CENTURY&by Tom Tarka 75
8 INNER SOURCE&an Interview with Auke Jilderda 103
Part Two GOALS 113
9 CREATING TEAM CULTURES&an Interview with Grady Booch 117
10 PUTTING THE "I" IN FAILURE&by Jennifer Greene 127
11 PLANNING&an Interview with Mike Cohn 135
12 THE COPYFIGHTERS TAKE MORDOR&by Cory Doctorow 153
13 DEFENDING THE FREE WORLD&an Interview with Neil Siegel 159
14 SAVING LIVES&an Interview with Trevor Field 169
Part Three PRACTICES 179
15 BUILDING A TEAM WITH COLLABORATION AND LEARNING&by James Grenning 183
16 BETTER PRACTICES&an Interview with Steve McConnell 197
17 MEMORIES OF TRW'S SOFTWARE PRODUCTIVITY PROJECT&by BarryBoehm andMaria H.Penedo 213
18 BUILDING SPACESHIPS&an Interview with Peter Glück 225
19 SUCCEEDING WITH REQUIREMENTS&by Karl E.Wiegers 241
20 DEVELOPMENT AT GOOGLE&an Interview with Alex Martelli 257
21 TEAMS AND TOOLS&by KarlFogel 269
22 RESEARCH TEAMS&an Interview with Michael Collins 291
23 THE HADSTEAM&by Karl Rehmer 299
29 INSIDE AND OUTSIDE THE BOX&by Patricia Ensworth 409
30 COMPILING THE VOICE OF A TEAM&by Andy Oram 431
Part Five MUSIC 445
31 PRODUCING MUSIC&an Interview with Tony Visconti 449
CONTRIBUTORS 463
INDEX 473