《JAVA核心技术 卷2 高级特性 下 第9版英文版》PDF下载

  • 购买积分:28 如何计算积分?
  • 作  者:(美)CAY S.HORSTMANN,GARY CORNELL著
  • 出 版 社:北京:人民邮电出版社
  • 出版年份:2013
  • ISBN:9787115319487
  • 页数:1118 页
图书介绍:本书是Java技术权威指南,全面覆盖Java技术的高级主题,包括输入输出流、XML、网络API、数据库编程、高级Swing、Java2D API、JavaBean构件、安全、分布式对象、脚本、编译与注解处理等,同时涉及本地化、国际化以及Java SE7的内容。本书对Java技术的阐述精确到位,叙述方式深入浅出,并包含大量程序示例,让读者充分理解Java语言以及Java类库的相关高级特性。

Chapter 7:Advanced AWT 549

7.1 The Rendering Pipeline 550

7.2 Shapes 553

7.2.1 Using the Shape Classes 555

7.3 Areas 570

7.4 Strokes 572

7.5 Paint 581

7.6 Coordinate Transformations 583

7.7 Clipping 589

7.8 Transparency and Composition 592

7.9 Rendering Hints 601

7.10 Readers and Writers for Images 608

7.10.1 Obtaining Readers and Writers for Image File Types 608

7.10.2 Reading and Writing Files with Multiple Images 610

7.11 Image Manipulation 619

7.11.1 Constructing Raster Images 619

7.11.2 Filtering Images 626

7.12 Printing 636

7.12.1 Graphics Printing 637

7.12.2 Multiple-Page Printing 647

7.12.3 Print Preview 649

7.12.4 Print Services 659

7.12.5 Stream Print Services 664

7.12.6 Printing Attributes 664

7.13 The Clipboard 672

7.13.1 Classes and Interfaces for Data Transfer 674

7.13.2 Transferring Text 674

7.13.3 The Transferable Interface and Data Flavors 678

7.13.4 Building an Image Transferable 680

7.13.5 Transferring Java Objects via the System Clipboard 685

7.13.6 Using a Local Clipboard to Transfer Object References 689

7.14 Drag and Drop 689

7.14.1 Data Transfer Support in Swing 691

7.14.2 Drag Sources 696

7.14.3 Drop Targets 699

7.15 Platform Integration 707

7.15.1 Splash Screens 708

7.15.2 Launching Desktop Applications 713

7.15.3 The System Tray 719

Chapter 8:JavaBeans Components 725

8.1 Why Beans? 726

8.2 The Bean-Writing Process 728

8.3 Using Beans to Build an Application 731

8.3.1 Packaging Beans in JAR Files 731

8.3.2 Composing Beans in a Builder Environment 733

8.4 Naming Patterns for Bean Properties and Events 740

8.5 Bean Property Types 743

8.5.1 Simple Properties 744

8.5.2 Indexed Properties 744

8.5.3 Bound Properties 745

8.5.4 Constrained Properties 746

8.6 BeanInfo Classes 754

8.7 Property Editors 758

8.7.1 Writing Property Editors 762

8.7.1.1 String-Based Property Editors 762

8.7.1.2 GUI-Based Property Editors 765

8.8 Customizers 770

8.8.1 Writing a Customizer Class 772

8.9 JavaBeans Persistence 779

8.9.1 Using JavaBeans Persistence for Arbitrary Data 784

8.9.1.1 Writing a Persistence Delegate to Construct an Object 784

8.9.1.2 Constructing an Object from Properties 786

8.9.1.3 Constructing an Object with a Factory Method 787

8.9.1.4 Postconstruction Work 787

8.9.1.5 Transient Properties 788

8.9.2 A Complete Example for JavaBeans Persistence 791

Chapter 9:Security 803

9.1 Class Loaders 804

9.1.1 The Class Loader Hierarchy 806

9.1.2 Using Class Loaders as Namespaces 808

9.1.3 Writing Your Own Class Loader 808

9.2 Bytecode Verification 816

9.3 Security Managers and Permissions 821

9.3.1 Java Platform Security 822

9.3.2 Security Policy Files 826

9.3.3 Custom Permissions 834

9.3.4 Implementation of a Permission Class 835

9.4 User Authentication 842

9.4.1 JAAS Login Modules 849

9.5 Digital Signatures 858

9.5.1 Message Digests 859

9.5.2 Message Signing 862

9.5.3 Verifying a Signature 865

9.5.4 The Authentication Problem 868

9.5.5 Certificate Signing 870

9.5.6 Certificate Requests 872

9.6 Code Signing 873

9.6.1 JAR File Signing 873

9.6.2 Software Developer Certificates 878

9.7 Encryption 880

9.7.1 Symmetric Ciphers 881

9.7.2 Key Generation 882

9.7.3 Cipher Streams 887

9.7.4 Public Key Ciphers 888

Chapter 10:Scripting,Compiling,and Annotation Processing 893

10.1 Scripting for the Java Platform 894

10.1.1 Getting a Scripting Engine 894

10.1.2 Script Evaluation and Bindings 895

10.1.3 Redirecting Input and Output 898

10.1.4 Calling Scripting Functions and Methods 899

10.1.5 Compiling a Script 901

10.1.6 An Example:Scripting GUI Events 901

10.2 The Compiler API 907

10.2.1 Compiling the Easy Way 907

10.2.2 Using Compilation Tasks 907

10.2.3 An Example:Dynamic Java Code Generation 913

10.3 Using Annotations 919

10.3.1 An Example:Annotating Event Handlers 920

10.4 Annotation Syntax 926

10.5 Standard Annotations 931

10.5.1 Annotations for Compilation 932

10.5.2 Annotations for Managing Resources 932

10.5.3 Meta-Annotations 933

10.6 Source-Level Annotation Processing 935

10.7 Bytecode Engineering 943

10.7.1 Modifying Bytecodes at Load Time 949

Chapter 11:Distributed Objects 953

11.1 The Roles of Client and Server 954

11.2 Remote Method Calls 957

11.2.1 Stubs and Parameter Marshalling 957

11.3 The RMI Programming Model 959

11.3.1 Interfaces and Implementations 959

11.3.2 The RMI Registry 961

11.3.3 Deploying the Program 965

11.3.4 Logging RMI Activity 968

11.4 Parameters and Return Values in Remote Methods 970

11.4.1 Transferring Remote Objects 971

11.4.2 Transferring Nonremote Objects 971

11.4.3 Dynamic Class Loading 974

11.4.4 Remote References with Multiple Interfaces 979

11.4.5 Remote Objects and the equals,hashCode,and clone Methods 980

11.5 Remote Object Activation 980

Chapter 12:Native Methods 989

12.1 Calling a C Function from a Java Program 990

12.2 Numeric Parameters and Return Values 997

12.2.1 Using printf for Formatting Numbers 997

12.3 String Parameters 999

12.4 Accessing Fields 1005

12.4.1 Accessing Instance Fields 1005

12.4.2 Accessing Static Fields 1009

12.5 Encoding Signatures 1010

12.6 Calling Java Methods 1012

12.6.1 Instance Methods 1012

12.6.2 Static Methods 1016

12.6.3 Constructors 1017

12.6.4 Alternative Method Invocations 1018

12.7 Accessing Array Elements 1019

12.8 Handling Errors 1023

12.9 Using the Invocation API 1028

12.10 A Complete Example:Accessing the Windows Registry 1034

12.10.1 Overview of the Windows Registry 1034

12.10.2 A Java Platform Interface for Accessing the Registry 1036

12.10.3 Implementation of Registry Access Functions as Native Methods 1036

Index 1051