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Maya必备手册 模型篇
Maya必备手册 模型篇

Maya必备手册 模型篇PDF电子书下载

工业技术

  • 电子书积分:17 积分如何计算积分?
  • 作 者:完美动力编著
  • 出 版 社:北京:中国人民大学出版社
  • 出版年份:2008
  • ISBN:7300090311
  • 页数:574 页
图书介绍:
《Maya必备手册 模型篇》目录

第1章 Select[选择] 1

1.1 Object/Component[选择物体的构成单元] 2

1.2 Vertex[选择点] 2

1.3 Edge[选择线] 3

1.4 Face[选择面] 4

1.5 UV[选择UV] 5

1.6 Vertex Face[选择顶点面] 6

1.7 Select Edge Loop Tool[选择纵向环形线] 6

1.8 Select Edge Ring Tool[选择横向圈形线] 9

1.9 Select Border Edge Tool[选择边界线] 12

1.10 Select Shortest Edge Path Tool[选取最短路径] 15

1.11 Convert Selection[切换选择] 18

1.11.1 To Vertices[切换成点] 18

1.11.2 To Vertex Faces[切换成顶点面] 18

1.11.3 To UVs[切换成UV坐标] 19

1.11.4 To UV Shell[切换成UV外壳] 20

1.11.5 To UV Border[切换到有UV的边界] 21

1.11.6 To Shell[切换到外壳] 23

1.11.7 To Shell Border[切换到外壳边界] 23

1.11.8 To Edges[切换到边] 25

1.11.9 To Edge Loop[切换到纵向环形边] 26

1.11.10 To Edge Ring[切换到横向圈形边] 27

1.11.11 To Contained Edges[切换成所包含的边] 28

1.11.12 To Faces[切换到面] 29

1.11.13 To Face Path[切换成当前选择对象路径的面] 30

1.11.14 To Contained Faces[切换成所包含的面] 32

1.12 Grow Selection Region[增加选择单元] 33

1.13 Shrink Selection Region[减少选择单元] 37

1.14 Select Selection Boundary[选择单元边界] 39

1.15 Select Contiguous Edges[选择连续边] 42

1.16 Select Using Constraints[选择约束] 46

第2章 Mesh[多边形] 55

2.1 Combine[合并] 56

2.2 Separate[分离] 59

2.3 Extract[摘取] 60

2.4 Booleans[布尔运算] 61

2.4.1 Union[布尔合并] 61

2.4.2 Difference[布尔差值] 63

2.4.3 Intersection[布尔交集] 66

2.5 Smooth[光滑] 68

2.6 Average Vertices[平均化顶点] 71

2.7 Transfer Attributes[传递属性] 72

2.8 Paint Transfer Attributes Weights Tool[画笔属性传递工具] 76

2.9 Copy Mesh Attributes[复制多边形属性工具] 80

2.10 Clipboard Actions[剪贴板操作] 81

2.10.1 Copy Attributes[剪贴板动作复制多边形属性工具] 81

2.10.2 Paste Attributes[剪贴板动作粘贴多边形属性工具] 84

2.10.3 Clear Clipoard[剪贴板动作清除剪贴板工具] 84

2.11 Reduce[减少] 85

2.12 Paint Reduce Weights Tool[绘画减少权重工具] 87

2.13 Cleanup[清理] 91

2.14 Triangulate[三角化] 94

2.15 Quadrangulate[四边化] 97

2.16 Fill Hole[填洞] 100

2.17 Make Hole Tool[挖洞工具] 103

2.18 Create Polygon Tool[创建多边形工具] 108

2.19 Sculpt Geometry Tool[雕刻几何体工具] 112

2.20 Mirror Cut[镜像剪切] 116

2.21 Mirror Geometry[镜像几何体] 121

第3章 Edit Mesh[编辑多边形] 125

3.1 Keep Faces Together[保持面在一起] 126

3.2 Extrude[挤压] 127

3.3 Bridge[桥架] 137

3.4 Append to Polygon Tool[扩展多边形] 140

3.5 Cut Faces Tool[切面工具] 143

3.6 Split Polygon Tool[分割多边形工具] 147

3.7 Insert Edge Loop Tool[环形切割工具] 150

3.8 Offset Edge Loop Tool[偏移边环线工具] 153

3.9 Add Divisions[添加分界线] 156

3.10 Transform Component[位移组成部分] 160

3.11 Flip Triangle Edge[翻转三角边] 164

3.12 Poke Face[拨开面] 167

3.13 Wedge Face[楔入面] 170

3.14 Duplicate Face[复制面] 174

3.15 Detach Component[分离构成部分] 177

3.16 Merge[合并] 180

3.17 Merge To Center[聚集合并] 183

3.18 Merge Edge Tool[合并边工具] 186

3.19 Delete Edge/Vertex[删除线和点] 191

3.20 Chamfer Vertex[斜切点] 194

3.21 Bevel[导角] 197

第4章 Proxy[代理] 201

4.1 Subdiv Proxy[细分代理] 202

4.2 Remove Subdiv Proxy Mirror[移除细分代理并镜像] 207

4.3 Crease Proxy Edge Tool[褶皱代理边工具] 209

4.4 Toggle Proxy Display[切换代理显示方式] 212

4.5 Both Proxy and Subdiv Display[全部显示方式] 215

第5章 Normals[法线] 217

5.1 Vertex Normal Edit Tool[点法线编辑工具] 218

5.2 Set Vertex Normal[设置点法线] 221

5.3 Lock Normals[锁定法线] 224

5.4 Unlock Normals[解锁法线] 227

5.5 Average Normals[平均法线] 228

5.6 Set to Face[设置到面] 232

5.7 Reverse[反转] 233

5.8 Conform[统一] 236

5.9 Soften Edge[软化边] 238

5.10 Harden Edge[硬化边] 241

5.11 Set Normal Angle[设置法线角度] 243

第6章 Color[颜色] 245

6.1 Prelight(Maya)[使用Maya渲染器预亮] 246

6.2 Batch Bake(mental ray)[使用mental ray渲染器预亮] 248

6.3 Assign New Vertex Bake Set[分配新的顶点烘焙设置] 251

6.4 Assign Existing Bake Set[分配现有烘焙设置] 251

6.5 Edit Assigned Bake Set[编辑分配烘焙设置] 252

6.6 Create Empty Color Set[创造空的颜色设置] 253

6.7 Delete Current Color Set[删除当前颜色设置] 254

6.8 Rename Current Color Set[重新命名当前颜色设置] 255

6.9 Modify Current Color Set[修改当前颜色设置] 256

6.10 Color Set Editor[颜色设置编辑] 257

6.11 Set Keyframe for Vertex Color[锁定帧同顶点颜色] 261

6.12 Apply Color[颜色应用] 261

6.13 Paint Vertex Color Tool[顶点颜色描绘工具] 262

6.14 Toggle Display Colors Attribute[套索显示颜色属性] 264

6.15 Color Material Channel[颜色属性通道] 265

6.15.1 None[覆盖] 265

6.15.2 Ambient[环境] 266

6.15.3 Ambient+Diffuse[环境+扩散] 266

6.15.4 Diffuse[扩散] 267

6.15.5 Specular[镜像] 267

6.15.6 Emission[发散] 268

6.16 Material Blend Setting[素材混合设置] 268

第7章 Create UVs[创建UVs] 269

7.1 Planar Mapping[平面映射] 270

7.2 Cylindrical Mapping[圆柱映射] 278

7.3 Spherical Mapping[球形映射] 280

7.4 Automatic Mapping[自动映射] 283

7.5 Create UVs Based On Camera[基于相机创建UVs] 290

7.6 Best Plane Texturing Tool[最佳平面材质工具] 291

7.7 Assign Shader to Each Projection[分配每个阴影发射] 292

7.8 Create Empty UV Set[创建空的UV Set属性] 293

7.9 Copy UVs to UV Set[复制UVs到UV坐标] 295

7.9.1 No Object Selected[无选择目标] 295

7.9.2 Copy into New UV Set[复制新的UVs] 296

7.10 Set Current UV Set[调整当前UV Set属性] 297

7.11 Rename Current UV Set[重命名UV Set属性] 298

7.12 Delete Current UV Set[删除当前UV Set属性] 299

第8章 Edit Curves[编辑曲线] 301

8.1 Duplicate Surface Curves[复制表面曲线] 302

8.2 Attach Curves[合并曲线] 303

8.3 Detach Curves[打断曲线] 305

8.4 Align Curves[对齐曲线] 306

8.5 Open/Close Curves[打开/关闭曲线] 308

8.6 Move Seam[移动接缝] 310

8.7 Cut Curve[剪切曲线] 311

8.8 Intersect Curves[相交曲线] 313

8.9 Curve Fillet[曲线导角] 315

8.10 Insert Knot[插入结] 318

8.11 Extend[延伸] 319

8.11.1 Extend Curve[延伸曲线] 320

8.11.2 Extend Curve On Surface[延伸表面曲线] 321

8.12 Offset[偏移] 323

8.12.1 Offset Curve[偏移曲线] 323

8.12.2 Offset Curve On Surface[偏移表面曲线] 325

8.13 Reverse Curve Direction[反转曲线方向] 327

8.14 Rebuild Curve[重建曲线] 328

8.15 Fit B-spline[适配曲线] 330

8.16 Smooth Curve[柔化曲线] 332

8.17 CV Hardness[CV硬边] 334

8.18 Add Points Tool[加点工具] 337

8.19 Curve Editing Tool[编辑曲线工具] 339

8.20 Project Tangent[投射切线] 342

8.21 Modify Curves[修整曲线] 345

8.21.1 Lock Length[锁定长度] 345

8.21.2 Unlock Length[解除锁定长度] 348

8.21.3 Straighten[伸直] 351

8.21.4 Smooth[光滑] 353

8.21.5 Curl[卷曲] 356

8.21.6 Bend[弯曲] 359

8.21.7 Scale Curvature[缩放曲率] 362

8.22 Selection[选择] 365

8.22.1 Select Curve CVs[选择曲线的CV] 365

8.22.2 Select First CV on Curve[选择曲线的起始CV] 366

8.22.3 Select Last CV on Curve[选择曲线的末端CV] 366

8.22.4 Cluster Curve[曲线簇化] 367

第9章 Surfaces[曲面] 369

9.1 Revolve[旋转] 370

9.2 Loft[放样] 375

9.3 Planar[平面] 379

9.4 Extrude[挤压] 382

9.5 Birail[双轨工具] 388

9.5.1 Birail 1 Tool[双轨1工具] 388

9.5.2 Birail 2 Tool[双轨2工具] 393

9.5.3 Birail 3+Tool[双轨3+工具] 396

9.6 Boundary[边界工具] 399

9.7 Square[方形工具] 402

9.8 Bevel[导角] 405

9.9 Bevel Plus[导角插件] 409

第10章 Edit NURBS[编辑NURBS曲面] 415

10.1 Duplicate NURBS Patches[复制曲面面片] 416

10.2 Project Curve on Surface[将曲线投射到曲面] 419

10.3 Intersect Surfaces[相交曲面] 422

10.4 Trim Tool[剪切工具] 425

10.5 Untrim Surfaces[取消剪切工具] 428

10.6 Booleans[布尔操作] 429

10.6.1 Union Tool[合并工具] 429

10.6.2 Difference Tool[差分工具] 432

10.6.3 Interection Tool[相交工具] 435

10.7 Attach Surfaces[合并曲面] 438

10.8 Attach Without Moving[无位移合并] 439

10.9 Detach Surfaces[分离曲面] 440

10.10 Align Surfaces[对齐曲面] 441

10.11 Open/Close Surfaces[打开/关闭曲面] 443

10.12 Move Seam[移动接缝] 445

10.13 Insert Isoparms[插入结构线] 448

10.14 Extend Surfaces[延伸曲面] 452

10.15 Offset Surfaces[偏移曲面] 453

10.16 Reverse Surface Direction[反转曲面方向] 455

10.17 Rebuild Surfaces[重建曲面] 456

10.18 Round Tool[圆角工具] 461

10.19 Surface Fillet[曲面嵌缝] 464

10.19.1 Circular Fillet[曲面圆弧嵌缝] 464

10.19.2 Freeform Fillet[曲面自由嵌缝] 467

10.19.3 Fillet Blend Tool[曲面混合嵌缝] 470

10.20 Stitch[缝合工具] 475

10.20.1 Stitch Surface Points[缝合曲面点工具] 475

10.20.2 Stitch Edges Tool[缝合曲面边工具] 478

10.20.3 Global Stitch[全局缝合] 482

10.21 Sculpt Geometry Tool[雕刻曲面工具] 488

10.22 Surface Editing[曲面编辑] 491

10.22.1 Surface Editing Tool[编辑曲面工具] 491

10.22.2 Break Tangent[打断切线工具] 493

10.22.3 Smooth Tangent[平滑切线工具] 495

10.23 Selection[选择工具] 498

10.23.1 Grow CV Selection[扩展CV选择] 498

10.23.2 Shrink CV Selection[缩减CV选择] 499

10.23.3 Select CV Selection Boundary[选择CV选取边界] 500

10.23.4 Select Surface Border[选择曲面边界] 501

综合实例 502

第11章 Subdiv Surfaces[细分曲面] 517

11.1 Texture[材质] 518

11.1.1 Planar Mapping[平面贴图] 518

11.1.2 Automatic Mapping[自动贴图] 521

11.1.3 Layout UVs[分布UVs] 524

11.2 Full Crease Edge/Vertex[完全褶皱边/点] 528

11.3 Partial Crease Edge/Vertex[部分褶皱边/点] 529

11.4 Uncrease Edge/Vertex[消除褶皱边/点] 531

11.5 Mirror[镜像] 533

11.6 Attach[连接] 535

11.7 Match Topology[匹配拓扑] 536

11.8 Clean Topology[清除拓扑] 538

11.9 Collapse Hierarchy[塌陷层级] 540

11.10 Standard Mode[标准模式] 543

11.11 Polygon Proxy Mode[多边形代理模式] 543

11.12 Sculpt Geometry Tool[雕刻曲面工具] 544

11.13 Convert Selection to Faces[转换所选为面] 546

11.14 Convert Selection to Edges[转换所选为边] 547

11.15 Convert Selection to Vertices[转换所选为点] 550

11.16 Convert Selection to UVs[转换所选为UV] 552

11.17 Refine Selected Components[细分所选元素] 554

11.18 Select Coarser Components[选择前层元素] 556

11.19 Expand Selected Components[扩展选择元素] 558

11.20 Component Display Level[元素显示层级] 560

11.20.1 Finer[显示高一层级元素] 560

11.20.2 Coarser[显示低一层级元素] 563

11.20.3 Base[显示基础层级元素] 566

11.21 Component Display Filter[元素显示过滤] 568

11.21.1 All[元素过滤全部显示] 568

11.21.2 Edits[元素过滤编辑显示] 571

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