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统一软件工程  英文版
统一软件工程  英文版

统一软件工程 英文版PDF电子书下载

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  • 电子书积分:18 积分如何计算积分?
  • 作 者:(美)Georges G.Merx
  • 出 版 社:北京:机械工业出版社
  • 出版年份:2008
  • ISBN:7111231643
  • 页数:610 页
图书介绍:本书展示了如何使用统一建模语言,在扩展的统一过程框架中开发实用的软件工程技巧。
《统一软件工程 英文版》目录

1 Introduction to Java in the Context of Software Engineering 1

1.1 Getting Acquainted 1

1.2 What Is Java Programming? 1

1.2.1 What is Software Engineering? 2

1.3 Learning Objectives 6

1.3.1 Learning Layout 7

1.3.2 Learning Connections 8

1.4 Executive Summary 9

1.5 Learning Modules 10

1.5.1 Concepts 10

1.5.2 Unified Process-Based Methodology Overview 12

1.5.3 Position in Process 14

1.5.4 Domain Model 17

1.5.5 Scenarios 17

1.5.6 The Unified Modeling Language 21

1.6 The Java Programming Language 21

1.6.1 Historical Perspective on Java 21

1.6.2 Java Basics 23

1.7 Relationships 28

1.7.1 Caveats and Complexities 30

1.8 Example:The Voting Program 30

1.8.1 Project(System)Vision 31

1.8.2 Project Description 31

1.8.3 Stakeholder Analysis 32

1.8.4 Customer Profile 32

1.8.5 Market Analysis 32

1.8.6 Risk Analysis 33

1.8.7 Business Use Case Model and Use Cases 33

1.8.8 Competitive Analysis 36

1.8.9 Distribution Plan 41

1.8.10 Financial Plan 42

1.8.11 High-Level Project Plan 43

1.8.12 Recommendations 43

1.9 Ongoing Case Study 43

1.9.1 Introduction 43

1.9.2 Initial Concept 44

1.9.3 Business Justification 45

1.9.4 Stakeholder Analysis 46

1.9.5 Case Assignments 46

1.10 Resources:Connections·People·Companies 46

1.11 Summary and Recommendations 47

1.12 Review Questions 47

1.13 Glossary-Terminology-Concepts 48

1.14 Exercises 50

1.15 Setting up a Java Development Environment 50

1.15.1 Versions of Java 51

1.15.2 Class and Classpath Setup 51

1.16 Java Programming Exercises 51

2 Experimenting with Classes and Objects 52

2.1 Learning Objectives 54

2.1.1 Learning Layout 55

2.1.2 Learning Connections 56

2.2 Executive Summary 57

2.3 Learning Modules 58

2.3.1 Concepts 58

2.3.2 Position in Process 73

2.4 The Purpose of Object Orientation in Software Engineering 74

2.5 Problems with Procedural Programming 75

2.6 How O-O Solves Software Development Problems 76

2.7 Understanding Object Orientation 77

2.8 Object-Orientation in Java 79

2.8.1 Java Classes and Objects 79

2.9 Architecture and Class Hierarchy 82

2.10 Economies of Reuse 82

2.10.1 Quality 83

2.10.2 Consistency 83

2.10.3 Implement Once 83

2.10.4 Flexibility 83

2.11 Use Case Models and Classes 84

2.12 "Real-Life"Variations 85

2.13 Translating Generic Class Descriptions into Java Classes 85

2.14 Unified Modeling Language Perspective 86

2.15 A Simple Java Program:The Voting Program Prototype 86

2.16 Relationships 87

2.16.1 Caveats and Complexities 87

2.17 Example:The Voting Program 88

2.17.1 The Domain Model 88

2.17.2 Requirements Specification Outline 89

2.17.3 Deliverables 103

2.17.4 Other Requirements 103

2.18 Ongoing Case Study 104

2.18.1 Market Analysis 104

2.18.2 Risk Management 104

2.18.3 Business Use Case Model and Business Use Cases 105

2.18.4 Competitive Analysis 105

2.18.5 Distribution Plan(Pricing,Packaging,Promotion,Positioning) 105

2.18.6 Financial Plan(Revenue Plan,Budget,Cash Flow Analysis,ROI Analysis) 106

2.18.7 High-Level Project Plan 106

2.18.8 Recommendations 106

2.18.9 Case Assignments 106

2.19 Resources:Connections·People·Companies 107

2.20 Summary and Recommendations 107

2.21 Review Questions 107

2.22 Glossary-Terminology-Concepts 108

2.23 Exercises 108

3 The Structure and Syntax of Java 109

3.1 Learning Objectives 111

3.1.1 Learning Layout 111

3.1.2 Learning Connections 111

3.2 Executive Summary 112

3.3 Learning a Programming Language 114

3.3.1 For the Novice 114

3.3.2 For the Experienced Software Engineer 119

3.3.3 Similarities to Other O-O Programming Languages 120

3.4 Learning Modules 122

3.4.1 Concepts 122

3.5 The Java Family of Classes and Packages 143

3.6 Third-Party Components 144

3.7 Software Quality Assurance 144

3.8 Position in Process 146

3.8.1 Design Model 147

3.8.2 Component Design 147

3.8.3 Class Hierarchy 147

3.8.4 System Architecture 148

3.8.5 Prototyping 150

3.9 Relationships 150

3.9.1 Caveats and Complexities 152

3.10 Example:The Voting Program 152

3.10.1 Component Design 152

3.10.2 Class Hierarchy 153

3.10.3 System Architecture 153

3.10.4 Prototype 153

3.10.5 Design Specification,Quality Assurance Specification,and Configuration Management Plan 153

3.11 Ongoing Case Study 155

3.12 Resources:Connections·People·Companies 158

3.13 Summary and Recommendations 158

3.14 Review Questions 159

3.15 Glossary-Terminology-Concepts 159

3.16 Exercises 159

3.17 Optional Chapter Addendum:LibraryManager,an Application Example 160

3.17.1 Program Code 161

3.17.2 Analysis 179

4 Design and Development of Java Applications 183

4.1 Learning Objectives 185

4.1.1 Software Engineering Methodology 186

4.1.2 Java Syntax and Structure 187

4.1.3 Object Orientation 190

4.1.4 Software Quality Assurance 191

4.1.5 Attitude and Motivation 192

4.1.6 Learning Layout 193

4.1.7 Learning Connections 193

4.2 Executive Summary 193

4.3 Learning Modules 196

4.3.1 Software Engineering History 196

4.3.2 Process Models 205

4.3.3 "Object Thinking" 209

4.3.4 Object Orientation 210

4.3.5 Java Control Structures 214

4.4 Position in Process 227

4.4.1 Design Specification 227

4.4.2 Unit Test Specification 229

4.4.3 Quality Assurance Plan 229

4.4.4 Configuration Management Plan 230

4.4.5 Documentation Plan 230

4.5 Example:The Voting Program 231

4.5.1 Introduction 231

4.5.2 Functional Overview 234

4.5.3 System Architecture 235

4.5.4 Class Hierarchy 236

4.5.5 Component Definition and Design 238

4.5.6 Prototype Description and Evaluation 238

4.5.7 Environment 239

4.5.8 Supporting Disciplines 240

4.6 Ongoing Case Study 245

4.7 Resources:Connections·People·Companies 246

4.8 Summary and Recommendations 247

4.9 Review Questions 247

4.10 Glossary-Terminology-Concepts 247

4.11 Exercises 248

4.12 Optional Chapter Addendum:Pattern-Driven Design 248

4.12.1 Pattern Principle 1:High Cohesion 248

4.12.2 Pattern Principle 2:Low Coupling 249

4.12.3 Most Popular Patterns 249

5 Architecture-Driven Component Development 251

5.1 Learning Objectives 251

5.1.1 Revisiting System and Software Architecture 252

5.1.2 Java Component Interaction and Integration 255

5.1.3 Learning Layout 260

5.1.4 Learning Connections 260

5.2 Executive Summary 260

5.3 Learning Modules 262

5.3.1 Concepts 263

5.3.2 Architectural Perspectives 264

5.3.3 Developing Java Components 269

5.3.4 Java Class Interaction 276

5.3.5 Java Objects 278

5.3.6 Methods and Constructors 278

5.3.7 Polymorphism:Method Overloading 279

5.3.8 Polymorphism:Method Overriding 280

5.3.9 Inheritance:Extending Classes 280

5.3.10 Inheritance:Implementing Interfaces 280

5.3.11 User Interface:An Introduction 281

5.3.12 User Input and User Input Validation 282

5.4 Position in Process 283

5.4.1 Component Implementation 284

5.4.2 Unit Testing 284

5.4.3 Build Management 285

5.5 Example:The Voting Program 287

5.5.1 Components 288

5.6 Ongoing Case Study 310

5.6.1 Some Notes on the Model Home Interior Design Business 311

5.7 Resources:Connections·People·Companies 312

5.8 Summary and Recommendations 312

5.9 Review Questions 312

5.10 Glossary-Terminology-Concepts 313

5.11 Exercises 313

6 Introduction to Distributed Computing Concepts 314

6.1 Learning Objectives 315

6.1.1 Creating Value 315

6.1.2 Agile Techniques 318

6.1.3 Learning Layout 319

6.1.4 Learning Connections 319

6.2 Executive Summary 320

6.3 Learning Modules 322

6.3.1 Concepts 322

6.3.2 Agile Methods and Rapid Application Development 324

6.3.3 Distributed Java Applications 325

6.3.4 Methodology,Tools,and Distributed Solutions 327

6.3.5 Information Persistence 331

6.4 Position in Process 333

6.4.1 Class and Object Integration 333

6.4.2 Package Integration 334

6.4.3 Subsystem Integration 335

6.4.4 System Integration 335

6.4.5 Integration Testing 335

6.5 Iterative Improvements 337

6.6 Example:The Voting Program 337

6.6.1 The Voting Program—Updated UserInterfacePresentation Class 338

6.7 On-going Case Study 352

6.8 Resources:Connections·People·Companies 353

6.9 Summary and Recommendations 353

6.10 Review Questions 354

6.11 Glossary-Terminology-Concepts 354

6.12 Exercises 355

7 Interfacing with Users 356

7.1 Learning Objectives 356

7.1.1 User Interface Requirements 357

7.1.2 User Interface Design Best Practices 358

7.1.3 Java Graphical User Interface Programming 359

7.1.4 Learning Layout 359

7.1.5 Learning Connections 359

7.2 Executive Summary 361

7.3 Learning Modules 362

7.3.1 Model-View Controller Design Pattern 362

7.3.2 User Interface Design Principles 362

7.3.3 Java User Interface Components 365

7.3.4 Containers 370

7.3.5 Layout Managers 371

7.3.6 Display Elements 377

7.3.7 Interactive Elements 377

7.3.8 Event Handling 378

7.3.9 Types of Applications 381

7.4 Position in Process 382

7.4.1 Alpha Testing 383

7.4.2 Beta Testing 383

7.4.3 Early Access Testing 383

7.5 Example 384

7.5.1 Example Explanation 384

7.6 Case Study 385

7.7 Resources 386

7.8 Summary and Recommendations 386

7.9 Review Questions 386

7.10 Glossary-Terminology-Concepts 387

7.11 Exercises 388

8 Implementing Java Programs 389

8.1 Learning Objectives 390

8.1.1 Learning Layout 390

8.1.2 Program Structure 392

8.1.3 Multiple Concurrent Tasks 393

8.1.4 Multimedia 393

8.1.5 Learning Connections 394

8.2 Executive Summary 394

8.3 Learning Modules 395

8.3.1 End User Perspective 396

8.3.2 Administrator Perspective 396

8.3.3 Process Perspective 397

8.3.4 Software Engineering Perspective 398

8.3.5 Data Perspective 398

8.3.6 Logic Perspective 399

8.3.7 System Perspective 399

8.3.8 Multitasking—Multiple Threads 400

8.3.9 Animation Using Multithreading 401

8.3.10 Handling Sound 411

8.3.11 Handling Exceptions 414

8.4 Position in Process 416

8.5 Example and Explanation 417

8.6 Case Study 418

8.7 Resources 418

8.7.1 Connections 418

8.7.2 People 418

8.7.3 Companies 419

8.8 Summary and Recommendations 419

8.9 Review Questions 419

8.10 Glossary-Terminology-Concepts 419

8.11 Exercises 421

9 Software Quality Assurance 422

9.1 Learning Objectives 424

9.1.1 Learning Layout 425

9.1.2 Learning Connections 425

9.2 Executive Summary 425

9.3 Learning Modules 429

9.3.1 Software Quality Assurance 430

9.3.2 Java Application Structure 438

9.4 Position in Process 442

9.5 Example 442

9.5.1 Example Explanation 443

9.5.2 Practical Application 444

9.6 Resources 445

9.6.1 Connections 445

9.6.2 Companies 445

9.7 Summary and Recommendations 445

9.8 Review Questions 446

9.9 Glossary-Terminology-Concepts 446

9.10 Exercises 446

10 Information Management in Java 447

10.1 Learning Objectives 448

10.1.1 Learning Layout 449

10.1.2 Learning Connections 449

10.2 Executive Summary 449

10.3 Learning Modules 454

10.3.1 Information Life-cycle 454

10.3.2 Data and File Structures 454

10.3.3 16-Bit Character I/O 456

10.3.4 Persistence and Serialization 461

10.3.5 Example File I/O Programs 462

10.3.6 Database Access 472

10.4 Position in the Process 477

10.5 Example 478

10.5.1 Example Explanation 479

10.5.2 Practical Application 479

10.6 Resources 480

10.6.1 Connections 480

10.6.2 Companies 480

10.7 Summary and Recommendations 480

10.8 Review Questions 480

10.9 Glossary-Terminology-Concepts 481

10.10 Exercises 481

11 Reality Check:Java Programs in the Real World 486

11.1 Learning Objectives 487

11.1.1 Learning Layout 487

11.1.2 Learning Connections 488

11.2 Executive Summary 488

11.3 Learning Modules 490

11.3.1 Standalone Applications 490

11.3.2 Client-Server Applications 499

11.3.3 Web-Centric Distributed Applications 503

11.3.4 Patterns 506

11.4 Position in Process 514

11.5 Example 514

11.5.1 Example Explanation 514

11.5.2 Practical Application 517

11.5.3 Time Boxing 517

11.6 Resources 517

11.7 Summary 517

11.8 Review Questions 517

11.9 Glossary-Terminology-Concepts 518

11.10 Exercises 518

12 Software Integration and Deployment 519

12.1 Learning Objectives 520

12.1.1 Learning Layout 521

12.1.2 Learning Connections 522

12.2 Executive Summary 523

12.3 Learning Modules 524

12.3.1 System Integration 524

12.3.2 Solution Deployment 527

12.3.3 Abstract Data Structures 529

12.4 Position in Process 540

12.5 Data Structure Example Application:Linked List 542

12.6 Resources 545

12.6.1 Connections 545

12.6.2 People 545

12.6.3 Companies 546

12.7 Summary and Recommendations 546

12.8 Review Questions 546

12.9 Glossary-Terminology-Concepts 547

12.10 Exercises 547

13 Java on Various Computer Platforms 548

13.1 Learning Objectives 548

13.1.1 Learning Layout 549

13.1.2 Learning Connections 549

13.2 Executive Summary 549

13.3 Learning Modules 552

13.3.1 Java HotSpotTM Virtual Machines 553

13.3.2 Java on Sun Microsystems Computers 553

13.3.3 Java on IBM Computers 553

13.3.4 Java on Hewlett-Packard Computers 553

13.3.5 Java on Other Platforms 555

13.3.6 Java on Special Devices 555

13.3.7 Java and Microsoft? 556

13.3.8 Java Development Tools 556

13.3.9 UML Development Tools 558

13.3.10 Networking with Java 558

13.4 Example 562

13.4.1 Example Explanation 563

13.4.2 Practical Application 564

13.4.3 Source Code Control,a Subset of Configuration Management 564

13.5 Position in Process 564

13.6 Resources 565

13.6.1 Connections 565

13.6.2 Companies 565

13.7 Summary and Recommendations 565

13.8 Review Questions 566

13.9 Glossary-Terminology-Concepts 566

13.10 Exercises 566

14 Advanced Topics in Java Software Engineering 567

14.1 Learning Objectives 568

14.1.1 Learning Layout 568

14.1.2 Learning Connections 569

14.2 Executive Summary 569

14.3 Learning Modules 570

14.3.1 Mobile Applications 571

14.3.2 Web and Application Services 572

14.4 Summary Comments 574

14.5 Position in Process 575

14.5.1 Documentation 575

14.5.2 Technical Marketing 578

14.6 Example 579

14.6.1 Example Explanation 579

14.6.2 Practical Application 580

14.7 Resources 580

14.7.1 Connections 580

14.7.2 People 580

14.8 Summary 581

14.9 Review Questions 581

14.10 Glossary-Terminology-Concepts 581

14.11 Exercises 581

15 The Unified Modeling Language:A Primer 582

15.1 Learning Objectives 582

15.1.1 Learning Layout 582

15.1.2 Learning Connections 584

15.2 Executive Summary 585

15.3 Learning Modules 587

15.3.1 Class and Object Diagrams 588

15.3.2 Use Case Diagram 592

15.3.3 Activity Diagram 593

15.3.4 Sequence Diagram 595

15.3.5 Communication Diagram 596

15.3.6 State Machine Diagram 599

15.3.7 Deployment Diagram 600

15.4 Resources:Connections·People·Companies 601

15.5 Summary and Recommendations 602

15.6 Review Questions 603

15.7 Glossary-Terminology-Concepts 603

15.8 Exercises 604

Index 606

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