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对象模型  策略,模式与应用  第2版
对象模型  策略,模式与应用  第2版

对象模型 策略,模式与应用 第2版PDF电子书下载

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  • 电子书积分:16 积分如何计算积分?
  • 作 者:(美)科特(Coad,P.)著
  • 出 版 社:北京:清华大学出版社
  • 出版年份:2005
  • ISBN:7302099650
  • 页数:521 页
图书介绍:本书以5个有代表性的真实应用为例,阐述了如何创建有效的对象模型。
《对象模型 策略,模式与应用 第2版》目录

1 CONNIE'S CONVENIENCE STORE(A POINT-OF-SALE APPLICATION) 1

GETTING STARTED 1

IN THIS CHAPTER 1

IDENTIFYING SYSTEM PURPOSE AND FEATURES 2

SELECTING OBJECTS 5

SELECTING PROBLEM-DOMAIN OBJECTS 7

APPLYING PATTERNS:SELECT AND ORGANIZE PROBLEM-DOMAIN OBJECTS 18

ESTABLISHING RESPONSIBILITIES FOR PROBLEM-DOMAIN OBJECTS 29

APPLYING PATTERNS:ESTABLISH PROBLEM-DOMAIN RESPONSIBILITIES 55

WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 60

SELECTING HUMAN-INTERACTION OBJECTS 66

ESTABLISHING HUMAN-INTERACTION RESPONSIBILITIES 69

WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 72

SELECTING SYSTEM-INTERACTION OBJECTS 81

ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 83

WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 85

SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 86

WORKING OUT DATA-MANAGEMENT DYNAMICS WITH SCENARIOS 88

PROGRESS AT THIS POINT 90

WRAP-UP 96

2 WALLY'S WAREHOUSE(A WAREHOUSE APPLICATION) 97

IDENTIFYING SYSTEM PURPOSE AND FEATURES 98

IDENTIFY SYSTEM FEATURES 101

SELECTING PROBLEM-DOMAIN OBJECTS 101

APPLYING PATTERNS:SELECT AND ORGANIZE PROBLEM-DOMAIN OBJECTS 105

ESTABLISHING RESPONSIBILITIES FOR THE PROBLEM-DOMAIN OBJECTS 114

WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 128

SELECTING HUMAN-INTERACTION OBJECTS AND RESPONSIBILITIES 133

WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 134

SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 142

SELECTING SYSTEM-INTERACTION OBJECTS AND RESPONSIBILITIES 143

PROGRESS AT THIS POINT 143

WRAP-UP 149

3 OLLIE'S ORDER CENTER(AN ORDER-ENTRY APPLICATION) 151

GETTING STARTED 151

IDENTIFYING SYSTEM PURPOSE AND FEATURES 152

SELECTING OBJECTS 156

SELECTING PROBLEM-DOMAIN OBJECTS 158

REUSE,REUSE,REUSE 160

ESTABLISHING RESPONSIBILITIES FOR PROBLEM-DOMAIN OBJECTS 165

WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 182

SELECTING HUMAN-INTERACTION OBJECTS 183

ESTABLISHING HUMAN-INTERACTION RESPONSIBILITIES 184

WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 185

SELECTING SYSTEM INTERACTION OBJECTS 187

ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 188

WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 189

SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 189

WORKING OUT DATA-MANAGEMENT DYNAMICS WITH SCENARIOS 190

PROGRESS AT THIS POINT 192

WRAP-UP 196

4 DANI'S DIVERTERS(A SOFT REAL-TIME CONVEYANCE APPLICATION) 197

IDENTIFYING SYSTEM PURPOSE AND FEATURES 197

ACTIVITIES,ACTIVITIES,ACTIVITIES 202

SELECTING PROBLEM-DOMAIN OBJECTS 203

APPLYING PATTERNS:ORGANIZE PROBLEM-DOMAIN OBJECTS 207

WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 211

SELECTING HUMAN INTERACTION OBJECTS 222

SELECTING SYSTEM-INTERACTION OBJECTS 223

SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 224

ESTABLISHING RESPONSIBILITIES 224

REAL-TIME SYSTEM CONSIDERATIONS 230

PROGRESS AT THIS POINT 238

WRAP-UP 241

5 ANDI'S AUTOPILOT(A HARD REAL-TIME CONTROL APPLICATION) 243

IDENTIFYING SYSTEM PURPOSE AND FEATURES 243

SELECTING OBJECTS 244

SELECTING PROBLEM-DOMAIN OBJECTS 250

WORKING OUT THE MODEL 257

WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 266

SELECTING HUMAN-INTERACTION OBJECTS 281

ESTABLISHING HUMAN-INTERACTION RESPONSIBILITIES 281

WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 281

SELECTING DATA-MANAGEMENT OBJECTS 282

SELECTING SYSTEM-INTERACTION OBJECTS 282

ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 282

WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 283

PROGRESS AT THIS POINT 284

WRAP-UP 288

6 ALL FIVE APPLICATIONS,AT HIGH SPEED 289

THE POWER OF PATTERNS 289

PATTERNS,SUPPORTED BY STRATEGIES 290

CONNIE'S CONVENIENCE STORE(A POINT-OF-SALE APPLICATION) 291

WALLY'S WAREHOUSE(A WAREHOUSE APPLICATION) 309

OLLIE'S ORDER CENTER(AN ORDER-ENTRY APPLICATION) 335

DANI'S DIVERTERS(A SOFT REAL-TIME APPLICATION) 359

ANDI'S AUTO-PILOT(A HARD REAL-TIME APPLICATION) 368

WRAP-UP 380

CONGRATULATIONS! 380

7 STRATEGIES AND PATTERNS HANDBOOK 381

STRATEGIES FOR BUILDING OBJECT MODELS 381

PATTERNS FOR BUILDING OBJECT MODELS 433

EPILOG 457

A NOTATION 461

CRITICAL SUCCESS FACTORS 461

THE ICONS 461

THE CONNECTIONS 463

A BUSINESS EXAMPLE 464

A REAL-TIME EXAMPLE 466

SCENARIO VIEWS 466

OBJECT-MODEL COMPONENTS 469

OTHER NOTATIONS,NOT INCLUDED(AND WHY) 470

WRAP-UP 472

B PATTERNS IN OTHER FIELDS 473

C DATA MANAGEMENT 481

DM OBJECTS:WHAT,WHEN,WHY 481

PD AND DM OBJECTS 482

HI AND PD OBJECTS 482

DETAILS ON DM OBJECTS 482

IMPLEMENTATION NOTES 486

WRAP-UP 489

D THE EXECUTIVE DECISION TO ADOPT OBJECT TECHNOLOGY 491

SIGNIFICANT IMPROVEMENTS WITH OBJECT TECHNOLOGY 491

WHY EXECUTIVES ADOPT OBJECT TECHNOLOGY 494

HOW TO GET STARTED WITH OBJECT TECHNOLOGY 495

E A HISTOGRAM OF INITIAL OBJECT MODELING 499

GLOSSARY 501

BIBLIOGRAPHY 507

SOFTWARE DEVELOPMENT 507

PATTERNS IN OTHER FIELDS 508

OTHER PUBLICATIONS 508

RELATED PUBLICATIONS BY THE AUTHORS 508

INDEX 509

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