3ds max制作现场 1
Character Modeling 3
01 Surface建模_制作脸部 3
02 Nurbs建模_头像的建模和贴图 19
Character Animation 31
03 Character Setting(1)_利用Motion Capture的Data角色动画 31
04 Character Setting(2)_Bone的功能和IK Solver 37
05 Character Setting(3)_Puppet Setup 43
06 Character Setting(4)_Control Point的制作和Skinning 51
07 character Setting(5)_骨架的设置和皮肤的绑定 63
08 finalRender_关于finalRender 79
finalRender 79
Plug-in Technic 87
09 Plug-in(1)_SimCloth的应用 87
10 Plug-in(2)_Shag:Hair的应用 95
11 Plug-in(3)_纹理图层 107
12 Technic(1)_3ds max的插件——Toon Shader的应用 121
13 Technic(2)_3ds max中实用的脚本和插件 127
MAYA制作现场 139
Character Modeling 139
14 脸部建模 139
15 MAYA中的实际渲染方式和有效的场景演示 151
Shading Mapping 151
16 有效的光源和阴影效果,整体的场景演示 167
17 UV贴图 179
MEL 185
18 MEL(1)_MEL ALGORITHM 185
19 MEL(2)_从CV阵列操作中解放(1) 193
20 MEL(3)_从CV阵列操作中解放(2) 207
21 MEL(4)_从CV阵列操作中解放(3) 225
22 MEL(5)_MEL CPS(Connect Poly Shape Ver2.3) 255
23 Camera Animation(1)_Camera Animation基础知识 271
Animation 271
24 Camera Animation(2)_应用MoCap Data的动画 277
25 Camera Animation(3)_利用Motion Capture Data的角色动画 285
Cloth Fur 289
26 Cloth_MAYA Cloth 289
27 Fur_用Fur制作头发 297
28 Cloth_Animation Cloth 309
Game Design 319
29 3D Game Level Design(1) 319
30 3D Game Level Design(2) 329
31 3D Game Level Design(3) 335